Featured Projects

Fallout 4: “chromosome”
Quest & Level Design
- Tool: Fallout 4, Creation Kit
- Platform: PC
- Level Size: 1 exterior small world, 1 interior space with 12 rooms.
- Gameplay time: ~30minutes
- Team Size: Individual.
- Development time: 12 weeks, ~300 hours in total.

Fallout 4:
“Towards the dark”
Rogue Combat Design
- Tool: Fallout 4, Creation Kit
- Platform: PC
- Level Size: 19 rooms
- Gameplay time: ~30minutes
- Team Size: Individual
- Development time: 8 weeks, ~120 hours in total.

Persona 5: The Phantom X
Narrative Designer
- Visit Official Website
- Tool: Customized Unity Engine
- Platform: Mobile, PC
- Team Size: ~200

Dying Light
“The Critical Cure”
Thesis Topic – Best Practices: Reusing Space to Enhance Narrative Immersion
- Play on Steam
- Tool: Dying Light Developer Tool
- Platform: PC
- Gameplay time: ~30 min
- Team Size: Individual
- Development time: 18 weeks, ~180 hours in total.
Other Projects

The falling Star
Narrative Exploration & Technical Design
(In Progress)
- Tool: Unreal Engine 5.4
- Platform: PC
- Gameplay time: ~20 minutes
- Team Size: Individual
- Development time: 12 weeks


Borderlands 3:
“Core-ruption of the Bandit King”
FPS System Design
- Tool: Unreal Engine 5.4
- Platform: PC
- Gameplay time: ~5 minutes
- Team Size: Individual
- Development time: 3 days

Dying Light
“Memories of Old”
Environmental Storytelling
- Tool: Dying Light Developer Tool
- Platform: PC
- Gameplay time: ~10 minutes
- Team Size: Individual
- Development time: 8 weeks, ~80 hours in total.

Half-Life 2:
“Turbine Ruins”
Puzzle Design
- Tool: Half-Life 2, Hammer
- Platform: PC
- Level Size: 3 interior areas and 3 exterior areas.
- Gameplay time: ~10minutes.
- Team Size: Individual.
- Development time: 5 weeks, ~120 hours in total.

Static Elecsheepity
Level Designer
- Play online at here.
- Engine: Unity 2022.3.7f1
- Platform: Android
- Level Size: 6 levels w/ 22 sub-levels.
- Gameplay Time: 15~20 minutes.
- Team Size: 5
- Development Time: 9 weeks, ~75 hours.

